Roll Quests

About & FAQ

Everything about how the game works, in plain English.

How it plays

Train. Quest. Roll. Repeat.

A real adventure with a real jiu jitsu brain inside it.

The gym village hub with a training hall, quest board and gear shop

Your gym village

Your home base. Take quests from the board, gear up at the shop and train your moves with the Coach.

A snowy forest trail in Whitewood Vale

Quests across six lands

Each belt is a new land with new opponents, from the snows of Whitewood Vale to the Obsidian Citadel.

A training hall with green mats and gis hanging on the walls

Battles that feel like rolling

Fight for position, read your opponent's tells, manage your stamina and chain moves into combos.

A hillside dojo at sunset

Learn by losing

Losses level up your techniques and build Grit. Every defeat makes the next attempt stronger.

Battle concept. Final screens will differ.

Battles

It's a fight, not a quiz.

  • Position battles

    Guard, half guard, side control, mount, the back. Every move takes you somewhere, so you're always fighting for ground.

  • Read the tells

    Opponents shift their weight or reach for a grip before they attack. React in time and you counter.

  • Stamina

    Big moves cost energy. Burn it all at once and you're stuck on the bottom.

  • Combos

    Chain the right moves together, like frame, hip escape, recover guard, for bigger rewards.

Learn by losing

Technique mastery

Use a move well and it ranks up. Lose a tough fight and you still walk away with extra technique XP.

BronzeLearned
SilverReliable
GoldMastered

Grit

Every loss to a boss adds a permanent Grit stack, so you come back a little stronger each time.

Grit ×3

Bosses

You will lose. That's the point.

The first bosses are built to beat you. Each loss teaches you something, and the Coach drops a hint, never the answer. Figuring them out is the fun part, just like on the mat.

The world

Six lands. One path to black belt.

Every belt is a new land. Plus one island where belts don't matter at all. See the map.

  1. 1

    Whitewood Vale

    White belt. Snowy villages and your very first rolls.

  2. 2

    Azure Coast

    Blue belt. Harbor towns and a seaside arena.

  3. 3

    Amethyst Highlands

    Purple belt. Crystal peaks and giant mushrooms.

  4. 4

    Umber Badlands

    Brown belt. Canyons, a dark fortress and the toughest grind.

  5. 5

    Obsidian Citadel

    Black belt. Home of the Elite Four.

  6. ★

    Championship Isle

    Bonus pro zone. Belt doesn't matter here, only skill.

First stop: Whitewood Vale

A few of the scenes waiting for you in the first land.

Meet the cast

Friends, foes and everything in between.

The hero: a young white belt in a white gi with spiky hair and a satchel
You

The Hero

A fresh white belt with a big bag and bigger dreams.

The Coach: a black belt in a navy gi with arms crossed
Mentor

The Coach

Black belt. Says little, sees everything. Gives hints, never answers.

The Wrestler in a red singlet and headgear, in a low stance
Trainer type

The Wrestler

Takedowns and top pressure. Keep him off you or get flattened.

The Guard Player in a teal gi, sitting up with hands reaching for grips
Trainer type

The Guard Player

Happy on her back. Sweeps and submissions from everywhere.

The bosses: the struggles every grappler faces

Every boss is something real people fight through on the mat. They hit hard, and they're supposed to.

The Spaz Imp: a frantic red imp in a loose white gi, flailing mid-leap
White belt boss

The Spaz Imp

All chaos, no plan. Things change fast when he's around.

Coach's hint: "Chaos hates calm."

The Ego Ogre: a green ogre in a crown and open gi, flexing with a hand mirror in his belt
White belt boss

The Ego Ogre

Too proud to tap, too big to move. Most players lose to him a few times.

Coach's hint: "Big egos hate being controlled before they're attacked."

Gassed GoblinGo too hard, too early, and he's waiting.Blue belt
Life LichWork, bills, excuses. It feeds on missed training.Blue belt
Injury WraithTakes away what you rely on most.Purple belt
Doubt SpecterWhispers that you're not good enough.Purple belt
Plateau GolemStone-hard. Only truly mastered moves get through.Brown belt

The Elite Four await at black belt

Four legends in the Obsidian Citadel, fought back to back. And after them, one last opponent who knows you better than anyone.

Public Alpha

Be there from day one.

The Public Alpha is the first public version of Roll Quests. Get in early, climb the leaderboard and earn rewards nobody can get later.

Free during alpha

Play everything in the alpha for free.

Global leaderboard

Live from day one. See how you stack up against players everywhere.

Boosted drop rates

Gear drops more often during the alpha than it will later.

Alpha-only cosmetics

Three tiers of founder rewards, earned by playing.

Founder rewards

  • Founder's Spark (early): Dawnwood Gi, flame patch, "Alpha Trailblazer" title
  • Founder's Storm (mid): Stormweave Gi, Thunder Owlet companion, "Alpha Stormrider" title
  • Founder's Crown (end): Obsidian Founder's Gi, Pocket Dragon companion, "Alpha Legend" title + leaderboard frame

See the loot cards →

⚔ Never for sale. Only earned. ⚔

YouTube devlog

Watch a jiu jitsu gym build an RPG.

We're documenting the whole build on YouTube: the art, the bosses, the fails and the fixes. Follow along and help shape what goes in.

@rollquestsgame

▶ Subscribe on YouTube

Episode 1 coming soon

Questions

FAQ

How much does it cost?

It's free during the Public Alpha. After that, the first area stays free and the full game is a one-time $3.99. No ads and no subscriptions.

What can I play it on?

Any modern web browser on your phone, tablet or computer, with nothing to install. An Android version is coming later.

Who is it for?

White and blue belts who want to learn faster, beginners curious about jiu jitsu, hobbyists who love the sport, and coaches looking for a fun way to help students between classes.

Do I need to train jiu jitsu to play?

No. Everything is explained in plain English as you play. If you do train, it'll help you understand what's happening in class.

Is there a lot of Japanese terminology?

No. Everything is in plain English. The only Japanese words are the few you'll actually hear in an American gym: Oss, Sensei and Kimura.

Does it replace training?

No. Nothing replaces mat time. The game helps you understand what you see in class so you make better calls when you roll.